Ffxiv How To Turn Off Mount Music?
- Richard Rodriguez
To skip forward to the stream, use the letter J. To become familiar with the remaining keyboard shortcuts, simply press the question mark. I was able to locate the internet! Nine years ago, this was posted by u/. Archived I am aware that I can mute the music when I am mounted, however it appears that this would mute all music.
- I still want to listen to the music in the zone I’m in, but I don’t want the chocobo theme playing in the background.
- Is there a method to do that? This conversation has been stored for future reference.
- Both new comments and votes cannot be posted, and voting has been disabled.
- Level 1 While you are mounted, just the music that is associated with the chocobo and any other mounts will be muted.
It’s likely that the background music for the location wasn’t playing when you were there. It does not loop over and over again. level 1 ESC followed by System Configuration then the Sound Tab. The “Play music when mounted” selection is the second most important one.
- The Chocobo Music, the Unicorn, and other things should only be affected by this choice.
- However, the music for the zones and the battles should continue to play.
- I would try to see whether the background music is muted or if there is another issue.
- Level 2 Therein is the crux of the matter.
- I had it turned down to a very low volume.
Thank you sir level 2 · 9 year. ago “Do I feel lucky?” Well, do ya, punk? It’s a little bit off subject, but ZZ Top didn’t write the song. It comes from the WAR. PS: That’s such a catchy tune! A community for players of the massively multiplayer online role-playing game Final Fantasy XIV, which offers a free trial that lets players progress up to level 60 and includes both the base game and the expansion that won an award, “Heavensward,” with no restrictions on the amount of time they can spend playing the game.
How do you get out of a Mount Ffxiv?
Clicking the “Dismount” button, right-clicking the Chocobo icon in the status effects bar, or clicking on any of the Mount actions will cause you to dismount from the mount you are now riding.
How do you get a faster mount ff14?
If you’ve ever had the impression that your mount in Final Fantasy XIV is moving at a snail’s pace when you’re out adventuring, here’s how you can make them go a lot faster. In the Mount Speed menu, you will find the option to check your current speed level.
The first star indicates the speed that you ought to have unlocked by completing the primary story missions, while the second star indicates the speed that you may unlock with an item: Mount Speed Bonus in Riding Maps in Final Fantasy XIV Utilizing the Riding Map is necessary in order to have access to the maximum speed of your ride.
These things may be purchased in your Grand Company Headquarters using Allied Seal if you have enough of them. Riding Map FFXIV Riding Maps may also be earned through the Mog Treasure Trove events, so if you want to level up your horses more quickly, be sure to check out those events as well! You can get additional information about the event, which is scheduled to begin again on March 15 and will continue until the 5.5 Update rolls out, right here on this page.
What level Ffxiv mount?
Mounts available in Final Fantasy XIV: Endwalker mounts – (Image credit: Square Enix) These are all completely new mounts that have been included in the latest update for Final Fantasy XIV: Endwalker. Read this list only if you are prepared for potential spoilers for the main scenario quests or after you have finished the tale.
|Arion||Purchase the Digital Collector’s Upgrade for Final Fantasy XIV: Endwalker from the Final Fantasy XIV Online Store.|
|Lynx||A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode during its third season.|
|Lynx of Eternal Darkness||A loot drop from “The Minstrel’s Ballad: Hydaelyn’s Call” Trial.|
|Lynx of Divine Light||A loot drop from “The Minstrel’s Ballad: Zodiark’s Fall” Trial.|
|Bluefeather Lynx||A loot drop from “The Minstrel’s Ballad: Endsinger’s Aria” Trial.|
|Argos||Complete the main scenario quest “Endwalker.”|
|Dreadnaught||A limited-timed reward for players who managed to get into the top 100 rankings of The Feast PVP mode during its 20th season.|
|Level Checker||Purchased from Nesvaaz in Radz-at-Han with 12 Chi Bolts, which can be obtained by defeating Chi in the FATE “Omicron Recall: Killing Order.”|
|Calydontis||You can purchase it from Khloe in Idyllshire with one Khloe’s Gold Certificate of Commendation, which is obtained from completing the weekly Wondrous Tail journal.|
|Victor||Obtain the “Endgame Hunter” achievement by gaining the “Take Your A Game Further III” and “Take Your S Game Further III” achievements. The “Take Your A Game Further III” achievement involves hunting 2000 Rank A Elite Marks in Endwalker regions and the “Take your S Game Further III” involves hunting 1,000 Rank S Marks in Endwalker Regions.|
|Wivre||Purchased from Edelina in Mor Dhona with 500 Bicolor Gemstone Vouchers. Bicolor Gemstone Vouchers can be bought and sold at the marketboard or you can trade in 100 Bicolor Gemstones for a single Bicolor Gemstone Voucher. Speak to Gadfrid in Old Sharlayan or Sajareen in Radz-at-Han to trade in the Bicolor Gemstones.|
|Demi-Phoinix||A loot drop from the 8-man Raid, “Asphodelos: The Fourth Circle (Savage).”|
|Vinegaroon||Acquire 3,200 Sacks of Nuts from hunting Elite Marks and trade them to J’lakshai at Old Sharlayan or Wilmetta at Radz-at-Han.|
|Pod 603||Purchased with 300,000 MCP at the Gold Saucer.|
|Troll||You can obtain it by turning in 600 Faux Leaves (obtained from Faux Hollow activities) to the Faux Commander in Idyllshire. You also can purchase it from Khloe in Idyllshire with one Khloe’s Gold Certificate of Commendation, which are obtained from completing the weekly Wondrous Tail journal.|
|Papa Paissa||Purchased from the Final Fantasy XIV Online Store.|
|Megashiba||Purchased from the Final Fantasy XIV Online Store.|
|Alkonost||Trade in three Resplendent Feathers to Nesvaaz at Radz-at-Han. Resplendent Feathers are obtained from The Excitatron 6000 dungeon which can be accessed by completing a Timeworn Kumbhiraskin Map or bought at the marketplace.|
|Hippo Cart||Bought from Ghanta in Thavnair for 18 Arkasodara Pana after reaching Rank 7 (Sworn) reputation for the Arkasodara Tribe.|
|Lynx of Imperious Wind||A loot drop from the Storm’s Crown (Extreme) Trial|
|Sunforged||A loot drop from the 8-man Raid, Abyssos: The Eighth Circle (Savage).|
|Wondrous Lanner||You can obtain it by turning in 600 Faux Leaves (obtained from Faux Hollow activities) to the Faux Commander in Idyllshire. You also can purchase it from Khloe in Idyllshire with one Khloe’s Gold Certificate of Commendation, which are obtained from completing the weekly Wondrous Tail journal.|
|Fylgja||Reach the Lv.25 Malmstone during Series 2 of the Crystalline Conflict.|
|Island Mandragora||Purchased from the Horrendous Hoarder with 12,000 Seafarer’s Cowries obtained from the Island Sanctuary.|
|Island Onion Prince||Purchased from the Horrendous Hoarder with 12,000 Seafarer’s Cowries obtained from the Island Sanctuary.|
|Island Eggplant Knight||Purchased from the Horrendous Hoarder with 12,000 Seafarer’s Cowries obtained from the Island Sanctuary.|
|Garlond GL-II||Purchased from the Horrendous Hoarder with 24,000 Seafarer’s Cowries obtained from the Island Sanctuary.|
|Polarbear||This was once a limited-timed mount obtained during the 2021 “Moonfire Faire” event. It is now purchasable from the Final Fantasy XIV Online Store.|
Can you change the music of your mount Ffxiv?
Character Summoner of the World Bismarck main class, level 90 Aurelie Moonsong Jamyl Sarum was the original poster of this content. I was growing sick and tired of listening to the same Chocobo song over and over again, which is the reason I switched off the music.
How do you get an MP3 player on Final Fantasy 15?
Using Music to Accompany Your Stroll Throughout Final Fantasy XV – You’ll be able to listen to music songs from earlier Final Fantasy games whenever you’re inside the Regalia and traveling about the world of Eos. On the other hand, you are able to listen to music even when you are not in the vehicle if that is something that interests you.
- First things first, tell Ignis to drive the car to your next location automatically, and then activate the navigation system while you are still in the vehicle.
- Scroll all the way down until you reach the Shop option, and then choose the Key Items category when you get there to locate the MP3 Player.
Because this item just costs 100 Gil, it should not be too difficult for you to purchase it. After you have invested in an MP3 Player, you will have the ability to hear music even while you are just strolling around on your own two feet. Holding down the L2 button (or the LT button if you’re using an Xbox One) will bring up the MP3 menu and allow you to activate the MP3 Player.
To begin playing music, click the up button on the d-pad, then use the left and right buttons on the d-pad to navigate between the different tracks, just like you would in the Regalia. You will now be able to explore the globe while listening to the music of your choosing even if you do not have access to any automobiles or other forms of mobility.
However, you should be aware that the music will gradually grow quieter everytime you enter a fight. Remember to return to Twinfinite for further hints, strategies, and information on Final Fantasy XV as often as possible.
Does it matter which Grand Company I join?
Which Grand Company to Join – When you are about level 20 in the main tale of A Realm Reborn, representatives from each Grand Company will approach you to invite you to join their organization. In order to continue playing the game, you will need to pick which of the three Grand Companies you will side with.
Technically speaking, there is no distinction between the Grand Companies despite the fact that each one has its own distinct look, philosophy, and home base. Picking a Grand Company is mostly a matter of personal choice. There is no Grand Company that can be definitively deemed the finest. The Immortal Flames are a band of tough soldiers that are commanded by Raubahn Aldynn.
Merlwyb Bloefhiswyn is the one who commands the enormous naval force known as the Maelstrom. Mages and archers who take pride in their skills make up the Order of the Twin Adder, which is commanded by Kan-E-Senna. You are not required to select the team that is from the same city that you began the game in, despite the fact that you may feel obligated to do so.
- The only thing you need to think about is which of the Grand Companies seems to have the most potential for you.
- The aesthetics of the weapons and gear that a Grand Company may give you should also be taken into consideration when selecting one to join because each organization has its own distinct flavor.
When you have selected a Grand Company to which you will pledge allegiance, you will be given a variation of the quest titled “The Company You Keep” that is exclusive to that Grand Company. If you are successful in completing that objective, you will be invited to join a Grand Company.
Which Grand Company is best FFXIV?
The Twin Adder Order – The Twin Adder Order The Order of the Twin Adder is the greatest grand company in Final Fantasy XIV for you to join if you have a strong appreciation for the natural world and its many beautiful aesthetics. The headquarters of the Order of the Twin Adder may be found in Gridania, a town that is set in the midst of a forest.
If you don’t have a map, you can have some difficulties finding the great corporation. The order of the Twin Adder can be found further from the aertheryte than the other orders. Despite this, establishing a business in this region is advantageous because of the verdant and flowery aesthetics that have the potential to appeal to the gamers’ senses.
You may further improve the game’s visuals by downloading and installing some of the top FFXIV mods. The Kan-e-Senna is the one in charge of the vast corporation. The great corporation is housed in a wooden structure, and its employees are easily identifiable by the sharp appearance of the uniforms they wear.
How do you get Eureka mounts?
The Eurekan Petrel is one of the few mounts that players of Final Fantasy XIV may purchase through the game’s market, yet it is one of those mounts nevertheless. This mount is one of the few that can be obtained in-game, although it can also be exchanged for a price.
- The majority of the other mounts are either related to accomplishments or may be purchased directly for real money in the Mog Station.
- The Eurekan Petrel is a mount with a fantastical look because to its blending of aquatic and astronomical design elements.
- It has a glowing blue coloration on its wings and blue scales, and its texture is quite intricate.
In addition, it is equipped with a carpet and barding so that the characters may ride it in comfort. Unlocking it, however, is not a simple task. The mount has a tiny chance of dropping, and the only way to get it is through the gold boxes that are awarded as prizes for particular Eureka Notorious Monsters.
The Eureka questline is the one that rewards relic weapons obtained from Stormblood. After finishing the main scenario included in the expansion and attaining level 70, it will become available for unlocking in Kugane. These boxes may be unlocked in Hydatos by completing the FATEs associated with the bunnies, such as “Drink Me.” After it is finished, a rabbit will start following the character and will direct them to a chest that is hidden in a different location each time.
Related: how to get the Demi-Ozma mount in Final Fantasy XIV (and other games) The chest has the potential to contain items of a wide variety of rarity levels, however the mount can only be obtained from gold chests. If you want to earn this mount as quickly as possible via this approach, your best chance is to gather some companions and harvest those FATEs together.
In this method, you will be able to even out your good fortune and continue farming until all of you have earned one. It is also recommended to wait until you have achieved a high level to perform it so that you will not be harassed by the monsters that are in the region, as the chests might be discovered in difficult situations.
One more option is to simply go out and purchase it. The price of this mount is subject to change based on the total number of players that are currently in Eureka and have a chance to obtain it. In any event, it will set you back millions of gil, which is around the same price as purchasing a home.
- The mount has had its price cut in half on the market since an increased number of players have been exploring Eureka in anticipation of the release of Endwalker.
- The normal cost of the mount is around 10 million gil.
- It may be purchased for as little as five or six million gil, however the exact price varies from server to server.
Before the release of Endwalker on November 23, now could be the most advantageous time to make the purchase.
Do riding Maps make you fly faster?
Character A World Mateus Main Class Ninja with a level of 80 Rosalyn Valeroyant The riding maps that were originally posted by DrWho2010 are just for ground mount speed. I should have done more study on this topic before. Have some of them, and it was a waste of seals to obtain them (not that there is a lot I would have used them on before hand, but still).
Are store mounts faster FFXIV?
This thread is no longer accessible. What is the quickest mount that is currently on sale at the Dollar Shop? Alternatively, can you buy one in-game, because strolling around is painfully sluggish and uninteresting? Displaying comments 1–14 out of a total of 14 None of the aforementioned, the pace at which everything climbs is the same.
However, unless you complete the optional quest to allow mounted travel, there is no purpose in purchasing one of these items. None of the aforementioned, the pace at which everything climbs is the same. Nevertheless, there is no use in purchasing one until you have completed the sidequest necessary to allow mounted travel.
Where can I look for the optional quest? None of the aforementioned, the pace at which everything climbs is the same. Nevertheless, there is no use in purchasing one until you have completed the sidequest necessary to allow mounted travel. Where can I look for the optional quest? Within a short amount of time after you have joined a Grand Company for the Main Story Quest, you will be able to speak with the quest giver at the Grand Company barracks (lv25).
You can make use of the Aetherytes and Chocobo Porters until such time as it is available. Where can I locate the side quest? was the original question made by Miorin. Within a short amount of time after you have joined a Grand Company for the Main Story Quest, you will be able to speak with the quest giver at the Grand Company barracks (lv25).
You can make use of the Aetherytes and Chocobo Porters until such time as it is available. Can I get a head start and finish it earlier? Where can I locate the side quest? was the original question made by Miorin. Within a short amount of time after you have joined a Grand Company for the Main Story Quest, you will be able to speak with the quest giver at the Grand Company barracks (lv25).
- You can make use of the Aetherytes and Chocobo Porters until such time as it is available.
- Twenty, not twenty-five Initial contribution by Miorin can be found here: Within a short amount of time after you have joined a Grand Company for the Main Story Quest, you will be able to speak with the quest giver at the Grand Company barracks (lv25).
You can make use of the Aetherytes and Chocobo Porters until such time as it is available. Can I get a head start and finish it earlier? Nope. Initial contribution by Miorin can be found here: Within a short amount of time after you have joined a Grand Company for the Main Story Quest, you will be able to speak with the quest giver at the Grand Company barracks (lv25).
You can make use of the Aetherytes and Chocobo Porters until such time as it is available. Can I get a head start and finish it earlier? sure you can. However, in order to do so, you will need to purchase a tale skip potion from the currency shop. Misa 2 Mar, 2019 At 4:57am When you reach level 50 (I think), you will be able to purchase equipment that boost the speed of your mount in each zone.
Lo09 2 Mar, 2019 @ 8:09am You may improve the speed of your mount by purchasing Riding Maps for each zone. These maps can be purchased for either 250 Allied Seals (in A Realm Reborn locations) or 250 Centurio Seals (in other areas) (Heavensward and Stormblood areas).
- Hunting is the only way to get those seals.
- Eep in mind that the purpose of the Riding Maps is to help your ride move little more quickly.
- Really, it goes by much too quickly.
- However, as you progress through the tale, the default speed of your mount will rise.
- Alternatively you may purchase a bike from Clouds at the station.
provides immediate access to the aforementioned. There are several shop mounts that have a natural speed advantage over your chocobo mount. Please don’t necro over topics that are over a year old merely to lie. There are several shop mounts that have a natural speed advantage over your chocobo mount.
Are some mounts faster than others FFXIV?
Exploring the vast open world of Final Fantasy 14 on foot may be a challenging and time-consuming endeavor due to the game’s emphasis on player mobility. You will receive your very own Chocobo mount when you reach level 20, which will let you to move around the game more quickly.
Additionally, the Heavensward expansion adds flying mounts to the game, which will allow you to travel between zones even more quickly and easily. The SDS Fenrir is the only mount that can be purchased with actual money from the Optional Items Store. All other mounts share the same base speed, with the exception of the SDS Fenrir.
However, with the assistance of Riding Maps, you may make your mounts go much quicker than they already do. Note that the increased speed of the mount does not have any effect on the flying mount’s speed.
How tall is a Magitek armor?
FIGHT AGAINST STATISTICS It will copy the link to the clipboard. – Size: Large; AC: +9 natural armor; speed: 50 feet; hit points: 85 (10d10+30); defense: +3, resistance: +2, willpower: +3; attack: slam (1d8); base attack bonus: +10; CMB: +18; CMD: 27; Abilities: Strength 24, Dexterity 8*, Constitution 0, Intelligence 0, Wisdom 0 and Charisma 0; Special Attacks: Fire Beam, Ice Beam, Bolt Beam, Water Beam, Bio Beam, and Healing Force; Bolt Beam, Fire Beam, and Water Beam; Special Qualities: 10 on the difficulty scale, construct qualities The beginning Strength score of a magitek is 24, while the starting Dexterity score is 8.
- The starting Dexterity score can be enhanced by the amount of levels the operator has in the Drive skill, up to a maximum equal to the operator’s Dexterity score.
- A magitek has a tenaciousness rating of ten.
- It has a size penalty of -1 that it applies to attack rolls and AC, but it has a size benefit of +1 that it applies to CMB rolls and CMD.
When making Stealth checks, a –4 penalty is applied. The slam attack is the only one a magitek possesses, and it does 1d8 points of damage (plus the magitek’s Strength bonus). Its basic speed is fifty feet per second, and its reach is ten feet. It stands somewhere about 12 feet tall and weighs somewhere over 2,000 pounds.
- When the magitek’s health reaches 0, it will no longer function properly and will become dormant.
- It is necessary to do a regular action in order to leave an inactive magitek.
- A magitek will blow up if its health drops below 0 over an extended period of time.
- When a magitek is brought to a negative value of -20, it will quickly explode, delivering 5d6 points of fire damage to the operator (if they are still within the magitek) and to any creatures within a 15-foot-radius spread (with no chance to avoid this damage) (Reflex save DC 14 for half damage).
A magitek that is destroyed in this manner is not capable of being rebuilt but may be salvaged. A magitek’s arms are equipped with a plethora of beam guns that fire in a variety of directions. Only one shot from the beam cannon may be fired by the operator every round.
- Each beam cannon has a range of 50 feet and can only be activated by a ranged touch strike.
- The beam guns start the day with 20 charges apiece, and the operation of each beam cannon costs 2 charges; however, the charges may only be renewed after an 8-hour period of the cannons being turned off.
- Bio Beam: This beam cannon unleashes a blast of poison, causing 5d6+15 points of non-elemental damage and inflicting the Poison status effect for 1d4+1 rounds.
To negate this status effect, the target must make a Fortitude check (DC 15). Power of Healing: When used, this beam cannon unleashes a wave of healing energy that repairs 5d6+15 points of damage. The undead receive damage from this, but they have a chance to rescue themselves by using their willpower (DC 15).
- Fire Beam: This beam cannon blasts a blast of fire, causing 5d6+15 points of fire damage and inflicting the Burning status effect for 1d4+1 rounds.
- A Fortitude saving (DC 15) is required to prevent the Burning status effect from taking effect.
- Ice Beam: This beam cannon unleashes a blast of ice, causing 5d6+15 points of ice damage and inflicting Frozen status effect for 1d4+1 rounds.
To negate the status effect, the target must make a Fortitude check (DC 15). This beam cannon launches a bolt of lightning, delivering 5d6+15 points of lightning damage and inflicting the Static status effect for 1d4+1 rounds. A Fortitude saving (DC 15) is required to prevent the status effect from taking effect.
Do you need nightmare for Kirin?
Unlocking the legendary Kirin Mount in Final Fantasy XIV is a simple and straightforward process for players of Level 70 and above. This is because the level cap has been raised as a result of the game’s expansions. One of the most prominent Mounts in Final Fantasy XIV is Kirin, a legendary lion-like horse that first appeared in A Realm Reborn.
Irin has been around for a very long time. It is the ideal souvenir for those who want to brag about their valorous exploits against the first group of Primals and show them off to their friends. In order for players to gain access to Kirin in Final Fantasy XIV, they will need need to complete the collection of Nightmare Mounts.
Aithon, Xanthos, Gullfaxi, Enbarr, Markab, and Boreas are the names of the Nightmare Mounts that may be obtained in Final Fantasy XIV. Each one may be obtained from a different Primal that the players would have fought against throughout the course of the main plot quest’s storyline.
Players should be able to quickly unlock all of them if they put in some effort and are dedicated to the game, thanks to the increased level cap that is introduced with each new expansion. This may seem like an insurmountable task, but it is actually made possible by the fact that the level cap is increased.
In order to take on each Primal by yourself and farm for their Mount, you must first attain a high enough level in a combat job in Final Fantasy XIV. Only then will you be able to do so. In order to get access to the Kirin Mount in Final Fantasy XIV, players need to complete the Extreme Trials for the following major monsters in A Realm Reborn: Ifrit, Garuda, Titan, Leviathan, Ramuh, and Shiva.
- Only then will the Kirin Mount become available to them.
- They should take note that Good King Moogle Mog XII is absent from this list as it is now shown to them.
- After completing quick objectives for a few different NPCs, players will be able to unlock the Extreme difficulty level for the boss battles.
To unlock ” The Bowl of Embers (Extreme), ” ” The Navel (Extreme), ” ” Lord of the Whorl (Extreme), ” and ” Akh Afah Amphitheatre (Extreme), ” they will need to speak to Urianger in The Waking Sands (X:6, Y:5). They will also need to talk to Vorsaile Heuloix in New Gridania (X:9, Y:11) in order to unlock “The Howling Eye (Extreme),” and they will need to speak to Scarlet in New Gridania (X:9.9, Y11.4) in order to unlock “The Striking Tree (Extreme),” respectively.
How do you get Demi Ozma mount?
There is a large variety of horses available to use in Final Fantasy XIV, but some of them have a greater degree of individuality than others. The Demi-Ozma is one of the most distinctive mounts in the game since it has a form-shifting ability that is not present in any other mount in the massively multiplayer online game.
- Because the Demi-Ozma may take on a variety of shapes, ranging from a miniature planet to a form that is either a triangle or a square and looks to be a gateway to another world, it is difficult to get uninterested in making use of this particular item.
- However, in order to obtain this mount, players will need to finish a whole section of content that is included in the Stormblood expansion.
This makes it a challenging mount to obtain. The mount is unlocked once the “We’re on Your Side I” accomplishment has been completed. In order to get this achievement, players need to defeat Baldesion Arsenal, the most recent boss to be added to the Eureka region.
To fight this boss, players need to have an Elemental level of at least 60, which is the most that can be achieved in this zone. To earn the accomplishment, players will need to unlock Eureka and explore the entire region. This will be a more difficult task given that Bozja has been added as a replacement for Eureka, which has resulted in a smaller player population there.
However, even after the Shadowbringers expansion is out, you may still get your hands on it.
Why is my chocobo so slow FFXIV?
There are a few potential problems that might be plaguing your chocobo, including the following: To begin, may I ask what color your chocobo is? Standard Yellow – The Foundation Chocobro doesn’t do much Blue – Runs faster in water Runs more quickly in hilly terrain when colored green.
- Black: Moves more quickly in wet environments and hilly terrain Pink Chocobo: If you are a female, you will run faster with this animal.
- Gold Chocobo is the chocobro with the fastest speed of them all.
- There are many who claim they can even fly.
- The next question is, what did you decide to call your chocobo? According to studies, giving your winged companion a name might either make him run faster or make him go slower.
If you give him an uninspiring name like Droopy or anything equally uninteresting, he will move far more slowly than if you give him an exciting name like Speedy or Crusade. Finally, are you looking after him in any way? Do you adore your chocobo and make it clear that you do so to it? Summon him and then enter either “/embrace” or “/hug” on him.
Feed him everyday Take turns playing minigames with him and rubbing his stomach until his affection gauge is full. This will let him to more easily shake off the chocobro heavy that you will obtain. When it comes to obtaining a quick chocobo, each of them is essential. I hope that this information is helpful* (Just joking, however this game has a strange movement update or delay that may be the cause of your issue.
Because the run speeds of all mounts are the same, the issue must lie with your latency.
Is behemoth slower than chocobo?
Some of the larger horses feature animations that have longer steps, making them seem more slowly (Behemoth, Goubou, magitek ex.) Chocobos and other similarly sized mounts appear to move more quickly than larger ones (especially for lalafell.) However, their velocities are all the same.