How To Add Custom Music To Payday 2?

How To Add Custom Music To Payday 2
This mod was influenced by the BeardLib Music Module and is designed to be simple and lightweight. It gives you the ability to add music that you enjoy listening to during heists and gives you control over the dynamic loudness. However, BreadLib already takes care of it; why should we build this mod? Because BeardLib is a framework, and because this particular framework is highly strong but also very heavy to load, using it to add only a few pieces of music to your game is a bit of an overkill (lol).

This modification is intended to be user-friendly, lightweight, and optimized; it also features improved music integration and a simplified interface. Warning: This mod uses the XAudio API; therefore, ensure that your OGG files are not compressed using the FFmpeg codec. ### Payday 2 (the video game) and Super BLT must be owned before proceeding.

### The following are the most recent features: * a fully dynamic music loudness (i.e. when bain talks or when you get flashed the music volume gets low) * Add a track with either just one OGG file or with a total of four OGG files plus a text file in the JSON format.

Include songs labeled as “standards” and “stealth,” as well as an alternative event music file with a chance parameter. * Compatibility with Beardlib Music Mods that are based on OGG files. * Music volume and fade transition may be controlled individually for each phase * Enhanced and dynamic track loading * Automatic updates ### upcoming features include compatibility with a wide variety of audio formats (including MP3, WAV, and FLAC), compatibility with older Beardlib Music Mods, optimization of track playing, and synchronization of track playing with live mix.

### Installation: * Unzip the ZIP containing the mod; this will result in the creation of two folders named “CustomOSTMod” and “CustomOSTTracks” * Transfer those directories to the “Payday 2/mods” directory **/! NOT IN MOD OVERRIDES /!** * Install the mod.

The “CustomOSTTracks” directory is where you should place the music modifications and track files. Enjoy it ! You may listen to sample tracks by downloading them: * **”It’s Payday”**: https://modworkshop.net/mod/27458 * “Bloody Tears” may be found at this link: https://modworkshop.net/mod/27567 Video lesson and demonstration: ! (https://www.youtube.com/watch?v=VrL LDNTMPI) Github: Hugo G.

Guerrier, PD2-CustomOST, https://github.com/HugoGGuerrier/PD2-CustomOST **/!\ THIS IS AN ALPHA VERSION, THE MOD MAY NOT WORK AND WILL CAUSE GAME CRASHES /!** ### 0.16a * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * Warning: the following is an uninteresting update.

Completely overhaul the mod in order to make the code more stable and easy to maintain * Now completely out of pocket (may God bless my soul) * Encapsulate all classes; fix several errors with the stealth tracks; add a toggle for dynamic volume to the options ### 0.15a; complete the following: * * * * * * * * * * * * * * * * * * * * * * It is now possible to create stealth tracks in the same way that you add normal tracks (Be sure to read the documentation carefully).

Correct the behavior of the alt source; fix an issue that causes the game to crash under certain circumstances; optimize the loading of tracks; optimize the code for version 0.14a; and Include the ability to use other sources, as well as compatibility with Beardlib Music Mod * Improve the mod’s compatibility with Music JukeBox Control, which can be found at https://modworkshop.net/mod/24765.

  1. Add the error messages to assist users in debugging their music and figuring out why it is not functioning.
  2. Redesign the framework of the music player * Fix a few problems in miny ### 0.13a * Create compatibility with the Music Control mod, which may be found at https://modworkshop.net/mod/20833.

* Include a mod menu where the options may be configured. * If you have more than 200 megabytes worth of music, you should include the dynamic track loading feature to minimize loading times. Streamline the code that plays the tracks * Fix a few quite minor errors.

0.12a * Start communicating errors to the user! * Implement mod configuration file ! * Increase the amount of track loading optimization * Reconsider the structure of the mod * OOP is what saved my soul * Fix the problem that causes the music to appear on top of the result screen. * Fix the problem that causes the song to keep playing when you return from the heist preset track menu.

* Fix the issue with the importing of Beardlib Music Mods that occurs when there are more than one track * Strengthen the reliability of the code. * Adjust the weighting of the audio effects ### 0.11a * Put in place the functionality that allows “one file, one track”! Adjust the settings for the fade in and fade out for each event.

Fix a crash that could occur when a void event is submitted * Getting rid of the “fade transition” parameter is pointless at this point * Fix the error that affects the selection of the default heist track * Fix the FUC**** manual * Strengthen the reliability of the code * Increase the amount that the code has been optimized ### 0.10a * Adding the flashbang dynamic music volume * Increasing the amount that the dynamic music volume has been optimized * Fix a few comparatively insignificant errors ### 0.9a: * Include the individual volume for the event * Fix the error that causes the track to be disabled in the settings * Fix a few more minor errors * Optimize code ### 0.8a: * Beardlib Music modifications that use OGG files are now supported; however,.movie file mods are not supported at this time.

* Fix a few insignificant problems ### Version 0.7a: * First public release * Complete set of essential features (Track loading and playing, event posting.) * Partial music dynamic volume Copyright — reserved for 2020 Hugo GUERRIER, also known as “Nate” Any person who obtains a copy of this software and the documentation files that are associated with it (collectively referred to as the “Software”) is hereby granted permission, free of charge, to deal in the Software without restriction.

This includes but is not limited to the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so. The following conditions must be met in order for this permission to be valid: Both the aforementioned notice about copyright and this particular notice regarding permission are required to be included in any and all copies or significant parts of the software.

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THE SOFTWARE IS PROVIDED “AS IS,” WITHOUT ANY WARRANTY OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, AND NON-INFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OF OR OTHER DEALINGS IN THE SOFTWARE, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE.

How do you get custom menu music on PAYDAY 2?

Http://imgur.com/fKuOufs You are able to modify the menu, loadout, failure screen, loot screen, and other elements of the game by going to Optionssoundcustom menu tracks. Before now, I was completely unaware of this fact. It took me over five hundred hours to figure this one out, and I only discovered it by accident as I was waiting for a lobby to enter a robbery expressly for the sake of earning an accomplishment.

How do I change my heist music in PAYDAY 2?

The following was published by Joetrija initially: It is my intention to replace it with the song “Simon Vilkun – Break The Rules.” Kindly lend a hand. What you are trying to do is beyond my comprehension. If you are trying to shift Break the Rules to a different heist track or change another heist track to Break the Rules while you are playing the game, then you must either: On the screen for the loadout, select something to listen to by clicking on the soundtrack option.

  1. From the screen that displays the Main Menu, navigate to Options, Sound, and Custom Heist Tracks.
  2. From there, select the heist you wish to play, and then select Break the Rules.
  3. Alternatively, you may go to the Custom Heist Playlist and tick the box next to it to add it to the list of random tunes.
  4. You will need to hunt for a mod if you want to replace the song Break the Rules to anything that isn’t included in the game or if you want to change a menu track to it.

Does the game include both a version with and one without the words for the song? Because I always end up with the one that doesn’t, I’m so frustrated. Sorry for such a foolish inquiry. Each assault wave features an unpredictable element of chance. You can find the vocal track that replaces the non-vocal track at https://modworkshop.net/mydownloads.php?action=view down&did=18741.

Can I use PAYDAY 2 music?

You won’t run into any problems if you decide to use the music in your videos. In fact, they even provide you the opportunity to make money off of your PAYDAY 2 films. If you have any lingering uncertainties, you may contact Almir personally through his Twitter account. You are required to provide credit to both Simon Viklund and OVERKILL Software inside the video’s description.

How to install an addon to Payday 2?

PAYDAY 2 40 ratings PAYDAY 2 – Custom Heist Track ℋ𝓸𝔀 𝓽𝓸 𝓶𝓪𝓴𝒆 𝓪 𝓬𝓾𝓼𝓽𝓸𝓶 𝓼𝓸𝓾𝓷𝓭𝓽𝓻𝓪𝓬𝓴 𝒇𝓸𝓻 𝓟𝓐𝓨𝓓𝓐𝓨 𝟐 ? ℬ𝓸𝓻𝒆𝓭 ? Are you getting tired of listening to the same song over and over again? I’m going to show you how to construct your own own soundtrack today.

Take care of it yourself! (sorry for terrible eng) 𝓢𝒆𝓽𝓾𝓹: ℛ𝒆𝓺𝓾𝓲𝓻𝓶𝒆𝓷𝓽 To begin, you will need to configure your tool.1: YOU require the sound Converter; nevertheless, WHY is that the case? The sound and music files used in PAYDAY 2 are of the.stream type. Because of this, we are unable to optimize the music using these files.

Instead, we have to convert the.stream files to.wav format and then convert them back to.stream format to replace the previous version. / You may access the link at the following location: https://bitbucket.org/zabb65/payday-2-modding-information/downloads/?tab=tags File look like this 2: YOU are going to require the soundpack.

  1. To begin, you will need to Find the soundcode that you would want to transfer and convert it to a wav file.
  2. However, thanks to “lina:3” for making the whole pack of music code, which can be downloaded here: https://modworkshop.net/mydownloads.php?action=view down&did=16316.3: Recordings must be edited 4: A piece of software for editing sounds You don’t have one, do you? Download Audacity by clicking on this LINK: http://www.audacityteam.org/.

𝓢𝓽𝒆𝓹 𝟏: 𝓢𝒆𝓵𝒆𝓬𝓽 ℳ𝓾𝓼𝓲𝓬 𝓣𝓻𝓪𝓬𝓴 Choose the Track that you wish to Replace; in this example, I’ll replace the track titled “Time frame.” After extracting the ” music completed.rar ” file, look for the track you wish to replace and replace it.

When you open the folder, it will seem like this inside. This is the Soundcode that will be converted to wav later on; please note the following text immediately below the code: “MUSIC TRACK HAVE 4 MAIN PART.” – STEALTH Part of music before you were alerted or stealth * Should be Starter part of Music – BUILD UP Short Part of music before the Police Assault wave * Should be Rise Up,Before climax part of Music – ASSAULT Part of music when Assault is in progress * Should be Main Part, Best part of Music – ASSAULT Part of music when Assault is in progress * Should be Main Part, Best part of Music Should Be Played After the Main Part of the Music – CONTROL Part of music when Assault is over / wait for another Assault wave or the part before the Build up phase * Should Be Played After the Main Part of the Music NOTE: – Some pieces of music are comprised of four parts, while others are comprised of six parts; nonetheless, these four parts are the most significant.

These four parts are the most significant; however, you must ensure that every component is edited correctly or the final product will be distorted. Track, If you ask me how much distortion it has, I’d say it’s about the same as standing next to an A10 Thunderbolt.

𝓢𝓽𝒆𝓹 𝟐: 𝓔𝓭𝓲𝓽 𝓽𝓱𝒆 ℳ𝓾𝓼𝓲𝓬 ℱ𝓲𝓵𝒆𝓼 Once you have chosen the music track that you want to alter. STEP 2! Edit File Your track should be divided into the four most important parts. BRING ALL YOUR SOUND EDIT SKILL. LET’S START You have free reign over the sound editing process; however, the duration of the original track must exactly match that of the custom track for it to function correctly.

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EXAMPLE: EDIT ASSAULT Portion well, it’s assault section, and that part ought to be the peak of the music you’ve got, or the greatest part of the music you’ve got. – Import a specialized track of your own. – You need to chop off the peak of the melody.

  • Make it loop WHEN YOU ARE MAKING SOME LOOP TRACK, MAKE SURE THAT IT IS AS SMOOTH AS POSSIBLE; THIS CAN BE USED TO JUDGE THE QUALITY OF YOUR TRACK.
  • Import the original Time window Assault track in order to check its length and adjust it so that it fits as well as it can.
  • Perform this procedure on every portion of the track.

Step 3: Render to Convert Sound, which requires that the sound to be played.1.16bit 2. Mono PCM 3. a file extension of.wav Therefore, set the sample rate to 48000 or 44000 Hz, select the mono 16-bit PCM format, and save the audio as a.wav file. 𝓢𝓽𝒆𝓹 𝟒: 𝓒𝓸𝓷𝓿𝒆𝓻𝓽 𝓽𝓸,𝓼𝓽𝓻𝒆𝓪𝓶 Must revert to the.stream file format in order for it to be compatible with PAYDAY 2 1.

Make your unique track, then place it in the New folder you just made.2. Place a copy of the wwise ima adpcm.exe file in the same folder.3: Remove the phase name and keep the code alone.4: While holding the “Shift” key, right-click this area to launch the command window.5: We are going to encode the file, therefore when you enter the command prompt, execute the following command: wwise ima adpcm -e all.

Encoding should just take a few seconds; you should now have the.stream file. 𝓢𝓽𝒆𝓹 𝟓: 𝓟𝓪𝓬𝓴 ℱ𝓲𝓵𝒆𝓼 You will need to pack certain files in order to install it on PAYDAY 2 1. Make a new folder and call it something like “name of your addon.” 2.

  1. Create a new folder within your track folder and give it the name “soundbanks.” 3.
  2. Create a new folder called “streamed” inside the “soundbanks” folder and give it that name.4.
  3. Create a new folder called “music” within the “streamed” folder and give it that name.5.
  4. Place the.stream file in the music folder on the side.

The end result should appear somewhat like this. Are you all set to install? 𝓢𝓽𝒆𝓹 𝟔: 𝓘𝓷𝓼𝓽𝓪𝓵𝓵! Put your success to the test! Place the folder containing your custom tracks in the mod override directory, which can be located in the assets location file for PAYDAY 2.

How does the music system work in Payday 2?

PAYDAY 2 92 ratings Payday 2: Instructions on How to Add Custom Music Tracks (UPDATED) A Tutorial on How to Use Luffy’s SuperBLT Music Modules with Payday 2 Payday 2’s Unique Music Payday 2’s music system is pretty interesting. Menu music and heist music are the two primary categories of music in this game.

  1. The menu is straightforward; there is only one track! The following tracks are included in Heist music: -Stealth (when in stealth mode or using blackscreen).
  2. Expectation and Preparation (before assault starts).
  3. Assault (During the assult waves).
  4. Control (when assault ends or when stealth ends).
  5. If you have a solid understanding of lua, you can include tunes into events.

Example: You’re the one who should be breaking the rules. Folders and Files I strongly suggest that you put this information in a file. Give it a moniker that’s really charming. Now. Both the Menu and the Heist choices are available. Internally, each of them seem the same; nonetheless, their.XML files are entirely distinct from one another.

  1. Digital music files Prepare your musical accompaniment now.
  2. Here is what you should do if you have never used this application before in your life.
  3. Now, navigate to the location on your computer where the.mp3 file is stored.
  4. After everything has finished loading, you might want to make a slight adjustment to the volume before saving it as an Ogg file.

Changing the files that are set as default We are now able to replace the music because your music file is in.ogg format. Give it the same name as the file you are going to replace. The same thing is possible with the menu; you should just save it as menu.ogg.

  • It doesn’t matter what their titles are, as long as they are straightforward, because these may be modified in the future (to include additional music).
  • En.txt There is a folder called Loc within the folders (either Heist or menu), and within of Loc there is a notepad file called En.txt.
  • There are two lines and four different items that need to be changed (if you want the name to appear in-game).

Replace “my menu music name” with a shorter identifier, such as an acronym derived from the title of the song. You can change the song’s title to appear in the “My music name” field in the game. XML You’ve noticed a peculiar file in one of the directories, and it’s called Main.xml; this is the kind of thing that requires notepad ++.

In this section, you will need to update the table name and the music id with the corresponding information from the en notepad file. The my menu music name should be shortened to something like SM., and the other “My music name” should be incorporated into the song’s title (In-game). There is no need to include an underscore before the name of the table.

XML Bonuses You may merge these 20 music modifications into one if you don’t want to keep track of them individually: My names are a little confusing, but you may call me by anything else. This also works with the music for the menu. (Please don’t criticize my taste in music; it’s sort of appropriate.) – If your music does not have an effective loop, you may add that delicious beginning by using this straightforward code: You should place it after the attack line, as seen in the first figure in this section.

  1. Additionally, the main attack uses a different Ogg file than this one does.
  2. If you want to turn down the volume of a certain song, as seen in the first photo of this subsection, you should place it after the song line.
  3. Where exactly should I place the mod? Place the full file under the assets override folder, whether it be the Heist or the Menu (The mods folder might work too).
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In the event that you are unable to locate it, navigate to the Payday 2 game on Steam, right click it, and then choose properties. After that, select local files, and after that, select explore local files. Put it within the mods folder if the assets override command doesn’t work; the folder should have that name.

Quick FAQ The mod installation causes the game to crash. Either you do not have any Beardlib or BLT files installed on your computer. Or, if you already have it installed, you can go into the beardlib mod manager and switch it on there. It will cause a little amount of latency for the client when picking a song; the amount of lag that occurs in menus is determined by the duration of the assault song, so try to keep it as short as possible.

– The songs do not appear in the game: Make sure that you have thoroughly checked your spelling, that you have assumed that everything is case sensitive, and that you have not overlooked any underlines. – Is there anyone else who is impacted by this: The answer is typically not.

The only things that are likely to be affected are the following: -When hosting, the loading latency can cause a disconnect, both in the briefing and in the lobby. – When the “host’s choose” music is playing, other people won’t hear a thing. Update on the Situation with Payday 2 I quit being such a spoiled brat over the downloadable content (DLC) and worked a little bit on this guide.

I took off some of the strange humor and added an additional area to accommodate some additional XML content. Still giving some thought to producing a video tutorial. – Despite this, Overkill’s more recent weapon DLCs continue to be extremely stupid. Credits Amazing Luffy, who can be found over on Mod Workshop, was the one who designed the templates for the SuperBLT Music modules.

Is there a way to add custom music to the game?

This thread is no longer accessible. Custom songs? I was wondering whether it was feasible for me to add some of my own music to the game. The most recent patch added new customization choices for the background music that plays during each mission, assault, menu screen, and other screen types.

But is there a method for us to utilize our own music rather than the music that comes with the game? Displaying comments 1 through 10 of a total of 10 Demb 1 Oct, 2014 At 6:42pm There are various music mods that can be installed to add custom music to the game; however, these modifications replace the tracks that are already present in the game rather than modifying them.

Due to the dynamic nature of the soundtrack, just uploading an MP3 file wouldn’t work anyhow because the in-game music is really comprised of numerous audio files that make up a single song. Jej 1 Oct, 2014 At 6:46pm Mods or Steam’s original music. There are various music mods that can be installed to add custom music to the game; however, these modifications replace the tracks that are already present in the game rather than modifying them.

  1. Due to the dynamic nature of the soundtrack, just uploading an MP3 file wouldn’t work anyhow because the in-game music is really comprised of numerous audio files that make up a single song.
  2. Could you send me a link to it? I was unable to locate any.
  3. Demb 2 Oct, 2014 At 4:04pm You are aware that there is a media player for Steam, right? Simply upload your own music to that location, then turn off the game’s soundtrack.

You are aware that there is a media player for Steam, right? Simply upload your own music to that location, then turn off the game’s soundtrack. I believe that he had this worked out the year before last, you know, when this discussion was first started.

You can play your own music over the games if you use the Steam Media Player, which is something I simply wanted to make sure you knew. Just in case you were unaware of it. I am aware of what you all are saying, such as “disable game music and turn it on manually in Steam or WMP,” but we need one that allows us to change the music in the game lobby in the same way as you change the PD2 soundtracks.

You get what I am talking about, don’t you? I am aware of what you all are saying, such as “disable game music and turn it on manually in Steam or WMP,” but we need one that allows us to change the music in the game lobby in the same way as you change the PD2 soundtracks.

What do I need to install custom songs?

Displaying comments 1 through 4 out of 4 total The majority of newly published songs do not replace existing content, and further modifications are required to play them. To be specific, the BeardLib mod, the BeardLib Music Module mod, and the fundamental tool known as the BLT “injector.” You will then install them in the same manner as you would any other song, which is to PAYDAY 2’s assets inside the mod overrides folder.

This post was last updated by Jon on May 24th, 2017, at 9:15pm. Griff 12 Jun, 2017 @ 9:29am In order to install Customs songs, you will require the BLT (Better Lua Tool), Beardlib, and Beardlb Music Module packages. You may acquire them via Mod Workshop (I think the only exception is BLT), provided that you are able to access it.

Heavy traffic; it’ll be a challenge to get on it. Jiro 12 Jun, 2017 @ 9:55am You start by installing the music module, which you then place in the mods folder that you obtain from the blt that was described before. After that, you install the songs into the mods overrides folder.